&
(ampersand)
The &
(ampersand) symbol has several uses.
Reference
If an expression starts with the &
(ampersand) symbol, it creates a reference.
let a: String = "hello"
let refOfA: &String = &a as &String
References may also be authorized if the &
symbol is preceded by auth
(otherwise the reference is unauthorized).
Authorized references have the auth
modifier, i.e. the full syntax is auth &T
,
whereas unauthorized references do not have a modifier.
let a: String = "hello"
let refOfA: &String = &a as auth &String
Logical Operator
It can be also used as a logical operator (AND),
by appearing twice in succession (i.e. &&
):
let a = true
let b = false
let c = a && b // false
@
(at)
The @
(at) symbol before a type is used to annotate whether the type is a resource.
The @
symbol must appear at the beginning of the type, not inside.
For example, an array of NFT
s is @[NFT]
, not [@NFT]
.
This emphasizes the whole type acts like a resource.
// Declare a resource named `SomeResource`
pub resource SomeResource {
pub var value: Int
init(value: Int) {
self.value = value
}
}
// we use the '@' symbol to reference a resource type
let a: @SomeResource <- create SomeResource(value: 0)
// also in functions declarations
pub fun use(resource: @SomeResource) {
destroy resource
}
:
(colon)
The :
(colon) symbol has several uses.
Type Declaration
If a :
(colon) follows a variable/constant/function declaration, it is used to declare its type.
let a: Bool = true // declares variable `a` with type `Bool`
// or
fun addOne(x: Int): Int { // return type of Int
return x + 1
}
Ternary Conditional Operator
The :
(colon) is also be used in ternary operations to represent the "otherwise" section,
such as the following:
let a = 1 > 2 ? 3 : 4
// should be read as:
// "is 1 greater than 2?"
// "if YES, then set a = 3,
// "otherwise, set a = 4.
=
(equals)
The =
(equals) symbol has several uses.
Variable Declaration
let a = 1 // declares a variable `a` with value `1`
Assignment
a = 1 // assigns the value `1` to variable `a `
!
(exclamation mark)
The !
(exclamation mark) symbol has a different effect whether it precedes or succeeds a variable.
When it immediately precedes a boolean-type variable, it negates it.
let a: Bool = true
let b: Bool = !a
// b is false
When it immediately succeeds an optional variable, it force-unwraps it. Force-unwrapping returns the value inside an optional if it contains a value, or panics and aborts the execution if the optional has no value, i.e. the optional value is nil.
let a: Int? = nil
let b: Int? = 3
let c: Int = a! // panics, because = nil
let d: Int = b! // initialized correctly as 3
/
(forward slash)
The /
(forward slash) symbol has several uses.
Division Operator
Inbetween two expressions, the forward slash acts as the division operator.
let result = 4 / 2
Path separator
In a Path, the forward slash separates the domain (e.g. storage
, private
, public
) and the identifier.
let storagePath = /storage/path
storagePath.toString() // is "/storage/path"
<-
(lower than, hyphen) (Move operator)
The move operator <-
is like the assignment operator =
,
but must be used when the value is a resource.
To make assignment of resources explicit, the move operator <-
must be used when:
- The resource is the initial value of a constant or variable,
- The resource is moved to a different variable in an assignment,
- The resource is moved to a function as an argument
- The resource is returned from a function.
resource R {}
let a <- create R() // we instantiate a new resource and move it into a
<-!
(lower than, hyphen, exclamation mark) (Force-assignment move operator)
The force-assignment move operator <-!
moves a resource value to an optional variable.
If the variable is nil
, the move succeeds.
If it is not nil, the program aborts.
pub resource R {}
var a: @R? <- nil
a <-! create R()
<->
(lower than, hyphen, greater than) (Swap operator)
The swapping operator <->
swaps two resource between the variables to the left and right of it.
+
(plus), -
(minus), *
(asterisk), %
(percentage sign)
These are all typical arithmetic operators:
- Addition:
+
- Subtraction:
-
- Multiplication:
*
- Remainder:
%
?
(question mark)
The ?
(question mark) symbol has several uses.
Optional
If a ?
(question mark) follows a variable/constant, it represents an optional.
An optional can either have a value or nothing at all.
// Declare a constant which has an optional integer type
//
let a: Int? = nil
Ternary Conditional Operator
The ?
(question mark) is also be used in ternary operations to represent the "then" section,
such as the following:
let a = 1 > 2 ? 3 : 4
// should be read as:
// "is 1 greater than 2?"
// "if YES, then set a = 3,
// "otherwise, set a = 4.
Nil-Coalescing Operator
The ?
(question mark) is also used in the nil-coalescing operator ??
.
It returns the value inside the optional, if the optional contains a value, or returns an alternative value if the optional has no value, i.e., the optional value is nil.
// Declare a constant which has an optional integer type
//
let a: Int? = nil
// Declare a constant with a non-optional integer type,
// which is initialized to `a` if it is non-nil, or 42 otherwise.
//
let b: Int = a ?? 42
// `b` is 42, as `a` is nil
// Invalid: nil-coalescing operator is applied to a value which has a non-optional type
// (the integer literal is of type `Int`).
//
let c = 1 ?? 2
_
(underscore)
The _
(underscore) symbol has several uses.
Names
The _
(underscore) can be used in names, e.g. in variables and types.
let _a = true // used as a variable name
let another_one = false
Number Literals
The _
(underscore) can also be used to split up numerical components.
let b = 100_000_000 // used to split up a number (supports all number types, e.g. 0b10_11_01)
Argument Labels
The _
(underscore) can also be to indicate that a parameter in a function has no argument label.
// The special argument label _ is specified for the parameter,
// so no argument label has to be provided in a function call.
fun double(_ x: Int): Int {
return x * 2
}
let result = double(4)